Paid plans with a free tier, a 7-day trial, team seats, Apple Pay and Google Pay, an affiliate programme with an in-app wallet, and a legal withdrawal flow. Live on 2 October 2026.
Live on 2 October 2026
Paid plans went live on 2 October 2026, with five payment methods, team pricing, a trial and an affiliate wallet, all tested end to end before launch.
Turning a free product into a paid one is risky. Pricing has to be clear, checkout has to be quick on a phone, teams need seats, and existing users must not feel tricked. The owner also wanted an affiliate programme, but with full control: no commission or refund paid out without their approval.
We built billing on Stripe around the product's real plans: a free plan, Amateur and Pro, monthly or yearly, with a 7-day trial and team seats that get cheaper as the team grows. Checkout takes cards, Apple Pay, Google Pay, Link and Revolut Pay. Affiliates get their own link and a wallet inside the app, and every commission and refund is sent to the owner to approve with one tap. Withdrawal follows consumer law, and Stripe's events keep every account's plan in sync automatically.
Plans, trials, upgrades and cancellations handled automatically, so your customers can pay without talking to anyone.
Seat-based pricing that grows with your customer, with invites and roles built in.
Give partners a link and a dashboard, and keep approval of every payout in your hands.
In this build: cards, Apple Pay, Google Pay, Link and Revolut Pay, all through Stripe.
Yes. Here every commission and refund is sent to the owner to approve first, so nothing is paid without a human decision.
We scope custom AI systems around the workflow that is already costing you time, margin, or speed.
Book a free consultationWe built and run Total Football Studio ourselves: 30M+ views in the last 3 months and 80K+ followers, all from organic content, and hundreds of users in a couple of weeks. This page is one part of it. Here are the others.
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